Models and model-making, both the objects and the action, are vital to every research area at MIT and to the life of the Institute itself.
Explore a wide array of models for teaching, discovery, research, and documentation, from ships to crystal structures to architectural design.
While the MIT campus was closed during the COVID-19 pandemic students, faculty, staff, and alumni around the globe created a 1:1 model of campus—from memory—in the 3D video game world of Minecraft.
A “spiritual representation” more than an accurate map, it captures the essence of MIT during a singular moment in the Institute’s history. Explore this virtual time capsule and meet the community that came together to create it.
A Sequence of Actions
Developed and operated at MIT, the Differential Analyzer, Whirlwind Computer, and Apollo Guidance Computer were massive and complex projects that involved thousands of people.
See historical components and artifacts from this critical era in programming during the mid-20th century and explore how these early programmers influenced today’s digital culture.
Technology and the Dream
Through recordings of students, staff, researchers, and community members, listen to personal reflections and gain a sense of the Black experience at MIT.
This dynamic audio installation is co-curated with the MIT Black History Project.
Totally Useless Things
Toys, puzzles, and play are a significant part of the creative process. Playful activity can shape a research agenda or an entire discipline. Extracurricular play—like MIT’s famous hacks—enhances creativity and community. And play itself is a rich field for scientific research.
Jump in and learn how curiosity is the fuel that discovery runs on.
Located in the Edward O. Thorp Gallery